This week I would like to change the pace. I have had the opportunity to interview Todd Fechter, who is currently an Assistant Professor at the University of Texas at Dallas. He has been the Head of Environmental Modeling at DNA Productions, worked as a freelancer for big name companies such as Jeep and NASA, and has held the position of Head of Modeling at Element X Creative. Here he shares his wisdom and experiences about the animation field. This interview has been edited for concision and clarity, as I have transcribed it from a recording. Please enjoy!
About Todd Fechter:
What was the most influential film for you, that made you want to get into animation?
"I don’t know if there was necessarily just one, but I think the dinosaurs in Jurassic Park were some of the bigger influences, just trying to figure out how to do some of that stuff; and there were other films I liked growing up. the Jurassic Park had some of the biggest influence as far as wanting to getting into animation."
What were some of the others?
"Some of the other films (such as) Batman in 1989 just because of the design aesthetic that they used. I wasn’t really a huge Star Wars fan. I like it but it wasn’t my thing. I liked Jaws; that was another great one, not really (for the) animation... but just (the) story telling. Indiana Jones things like that. All those I think...came together as far as wanting to go into some kind of film something or other, but it wasn’t animation until I saw some of the dinosaurs in Jurassic Park."
How did you find out that you could go into animation?
"When I was in high school, I had started playing a little bit with computer animation but it wasn’t 3D computer animation, it was more like 2D computer animation. So I was experimenting with that a little bit, kind of making some of my own little shorts. (Also) through reading the articles, (and) through researching stuff. So I could find out...some things that were becoming available. Then after Jurassic Park came out, there was a whole wave of information on...how things were done, what the evolution was and where things were going. It got probably a lot more specific after that, but up to that point...they had used animation in films in various degrees here and there; Disney films, stop motion animation, and things like that I was always interested in."
Why didn’t animating work for you?
"I think it was more the way it was taught. Where I was at the time, there wasn’t some one there who was a full on animator teaching it. There were a number of different professors that were teaching who...could animate a little bit, but they weren’t proficient in computer animation. By that time, there weren’t really a lot of those people to start with. Its a difficult area to pick up, and at that point when I was actually learning a lot of the stuff, most of the animators were still 2D animators that were being rolled onto 3D animation, (and were) taught the tools. They already knew how to animate and they were just doing it. At that point, there wasn’t a lot of great materials out there to pick up how to do it, so it was more frustration that drove me away from it. I knew I liked doing it. I think I could still go back and try to learn to be an animator. Going back in time, if I could go back after college, I’d probably still want to do that. It’s just the way things worked out. I slid over to modeling, which I like a lot also, so I think it worked out just fine. That’s probably why I didn’t continue in animation."
I have heard similar stories of other animators who had trouble getting into animation because of who was teaching them.
"A lot of it does come down to if you have to fend for yourself and...figure everything out. It makes it that much more difficult and frustrating and overwhelming. Without that initial boost and that initial help any of the areas can-- someone could walk in, and that could be their thing, and they could really like it if they were shown how to do it, but they just drop it just because...it wasn’t what they thought, or it was too difficult to pick up, or it was just too frustrating."
What do you like about modeling?
"I just like building things, so it’s kind of an extension of that. Creating shapes, forms, designing, free form designs sometimes. I like sketching stuff out usually... ties to that designing stuff and actually building it. that my background is it. Thats probably just the biggest draw its just another way to build things and now with the advent of 3d printers you can actually build things and print it out. so now i don’t actually have to build it by hand i can go in there and build it, change whatever i need to and print it out. i like that process, just putting things together and figuring out how it’s gonna work
its in it’s infancy right now but you can build just about anything with it as long as you do it correctly."
About the Animation Principles:
What films do you think have some of the best examples of the 12 principles of animation?
"The Disney stuff tends to be the best as far as 2D animation goes. Alice in Wonderland, Beauty and the Beast, Tarzan; all those films have really strong animation. They basically started with those guys pretty much, so they know how to do it and do it right. (They know how to) keep proportions and still make it seem believable and add human characteristics to animals and things like that. As far as 3D goes, the best (animated film) would have to be Tangled, which is another Disney film. It’s not traditional 2D animation, but it was driven by the 2D animation team. I think it’s probably the best example of really strong character animation done in 3D."
About learning on your own:
When learning on your own, what general technique helps you the most?
"Just trial and error. I mean, it (is) really ‘just do it’. The first time you do it, it’s wrong, and the second time you do it’s a little bit better. You have to read while you were doing it and try to figure out why you would do things a certain way. When we started (animating) again, everything was kinda developing as we were learning. There (would) be new tools coming out constantly. We (would) have to figure out what those were, and why it was it important to to learn how to do this verses that. (We were) trying to sort through whats important and whats not, and not really knowing what important and what (isn’t). Trying to basically bash your head against the wall...to figure out how to do whatever it was that you were trying to do--through brute force if you had to. Either stupidity or sheer determination, one of the two. They kind of go hand in hand."
What mistakes do you see that people make when they are trying to learn on their own?
"I don’t know if there’s any real mistakes that I see. The biggest thing is that they need to do it. They need to try and learn on their own. I think maybe if anything, some of them give up too soon. Some of the students that don’t succeed just don’t want to, or can’t, get over the hump of trying to figure it out. They spend some time on it, they get frustrated, they back away from it; whereas you almost need to do the opposite. At least spend some time on it, if it’s not working...(you need to) work harder to figure out why it’s not working, (then) you go back and think it through again. Maybe (you take) a step away here or there, but (you don’t walk) away from the problem, (you try) to figure out the problem. Once you DO figure it out, you won’t forget whatever it was you picked up because it took you that much work, and that hurts to do.
Thats probably the biggest thing: they don’t do it. They don’t try to learn on their own, or they think they don’t have to, that there is not enough out there, (that) they should be sitting there and not try to go beyond where the class is. I think that’s not...the issue (of) how they’re approaching it, it is whether or not they are approaching it."
If a person wanted to improve their skills on there own, whether a student or not, what resources would you suggest that they use?
"There’s all different types at this point. There’s a lot of stuff online; (you can) go to Youtube or you could go to Vimeo and search for animation or modeling. There’s all kinds of PDF tutorials out there, there’s books out there, there’s all kinds of information. It’s just a matter of sorting out and figuring out (what is better than the rest). Some (sources are) better than others, always. Beyond that there (are) also things like Gnomon Workshop,... Digital Tutors and other companies that are putting out content. (You must) pay for the content. We have some of that that we provide for students.
You don’t even need to go that far. Most of the time you can just do some Google searches, start to track (your interest), and keep following it. (You can) see what it’s going to lead to, what’s the next thing that you’re going to figure out. (If) you’re trying to figure out A, you may end up having to go to B, C, D, and all the way down before you get back to it. Along the way, you’ve learned all this other stuff...Pretty much everything is online so thats probably the best way."
I would like to give a special thanks to Todd Fechter once more, for his time and the bountiful information that he has provided.