What is Anticipation?
This principle is what helps an audience get ready for what is about to happen, or what a character is about to do [1]. Grounded in real life, Anticipation explains that before a character does something, they must prepare for it. For animation, it is often exaggerated and pushed to the extreme. Edmond will help us with an example.
Edmond wants to get over the fence.
However, he can't just appear on the other side of the fence. He must jump over the fence.
To build up power for jumping over the fence, Edmond must crouch down. The crouching down motion is the anticipation (circled).
Here is a dramatic example from the Warner Brother's Bugs Bunny cartoon:
What am I looking at?
- When Bugs Bunny is doing all of that winding up and stepping back to throw the ball, that is the Anticipation. He is getting the audience ready for an awesome pitch before he actually throws the ball.
- The baseball players trying to hit the ball are also showing Anticipation. When they are waiting for the ball with their foot in the air and bat behind them, they are showing the audience that they are about to take a huge swing at the ball, before they ever do anything.
- The larger the build up (Anticipation) the larger the action will be. This example is humorous because with the large build up by Bugs Bunny, it is assumed that the ball will be very fast, and the ball turns out to be extremely slow.
- Even small movements have Anticipation. Actions such as looking over at something before touching it can be considered Anticipation too.
How can I use this for my work?
- When watching a movie (animated or live action) watch for movements in the characters, such as jumping, reaching, running, punching, and so on. Try to notice the time JUST BEFORE the action actually happens. That is where you will find the Anticipation.
- If you are looking to animate an action, think about what happens before your character even moves. Are they thinking about moving? Show that to the audience by making your character look at the area they will move towards, or move them back before they move forward. This will make the action more predictable and more pleasing to the audience.
- This is mostly an animation principle, but it can be found wherever there is action.
Sources:
[1] Atkinson, David. Animation Notes #5 Principles of Animation. Retrieved from http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html